The most elegant, light-footed, ravishing, and deceptively lethal Zephyr build is in her facet while airborne. With the power to flex air currents, Zephyr is a nimble sky-threat who renders quick sagacity from above. She is quiescent lightweight, while in airborne she stoops slower and has good control over her apparent motion.
Zephyr's Special Abilities
Tail Wind - this is one of the special abilities of Zephyr build to defend its enemies in the battlefield. With Tail wind, Zephyr impels herself in the path which she strives, cope with flogging damage and smash her all foes in the battleground. Further, Tail wind outrages differently when it is utilized on the ground and when utilized mid-air. When on the ground, striving in any path other than straight down impels you forward, while striving straight down prompts you up. While mid-air, tail wind prompts you in the location of your cursor and striving straight down triggers “dive bomb.” Tail wind also has additional mode, “hover jump,” which can only be triggered from the ground. By holding key 1, you can charge your hover jump mode, which induces Zephyr to leap into the air and hover for 10 seconds.
Airburst - the ability that allows Zephyr to engender a burst of tremendously dense air which travels ahead, and detonates the contact. This detonation can harm objects and foes via walls and other coves. In other word, casting this ability is a one-handed action as it can be utilized while performing other actions without any disruption this includes charging, redirecting, shooting and moving. If Zephyr is airborne, the cost of Airburst will be halved.
Turbulence - with this ability, Zephyr engenders a wind shield around herself. This is to safeguard herself from her foes fire attack and redirect all the incoming projectiles which hit the shield.
Tornado - Zephyr engenders a venomous tornado which ferret out and immerse foes. Tornadoes handle the primitive damage type they assimilate the most. Further, casting the Airburst in Tornado will increase the affected Tornadoes height. With this ability, Zephyr can move the dearest tornado toward a direction by zooming in on it.
Best Zephyr Builds
In this gaming environs there are different Zephyr builds which you can opt for your convenience, or you can invent your own Zephyr build. Though there are many builds, here we have mentioned some of the best Zephyr builds for your knowledge. Here we go with the builds.
Zephyr Build General Power Stat Table
Special Abilities Stat Table
The Tornado Zephyr Build
It is one of the naturals ways to find the builds which predominantly concentrate on zephyr's eventual ability, dubbed Tornado. This ability will allow you to create four Tornadoes that will pick up foes in their path, harm them and hoist them into the air. Thus, it is the good collaboration of crowd control and damage, but unfortunately, you can't truly control the apparent motion of the tornadoes.
Funnel Cloud — the augmented mod. With the utilization of Funnel Cloud, you can get eight tornadoes, but they don't offer crowd control as they are smaller. In addition, to increase the radius of a tornado you can utilize the ability Airburst with Tornado. Furthermore, this narrow-minded variant utilizes primed continuity and constitutions for the good quantum duration.
The Nuke Zephyr Build
The Nuke build is a strong Zephyr Build against the lower level foes, as it permit you to one-shot the foes owing to the effect of harm. But, once the foes begin to attack higher levels, you require more than one-shot of your Airburst ability. As the Blind Rage reduce your ability efficiency a lot, energy and efficiency is a major issue in this build. To neutralize efficiency loss from the Blind Rage, you ought to get Fleeting expertise, Streamline, and Primed flow to obtain as much energy as conceivable to spam your accomplishments. Therefore, the Nuke Zephyr Build is well-suitable for the lower level missions.
The Tank Zephyr Build
The Tank Zephyr Build is mainly based on ability called 'Turbulence' that permits you to create shield around the Zephyr to redirect all the incoming projectiles which are futile against Infested, but robust against Grineer and Corpus units.
Jet Stream — augmented mod of Tank Zephyr build. Utilize the Jet Stream augment mode for your build, because it will lend 40% more apparent motion speed. The magnified projectile speed utility relies on your equipped weapons. As well, you do require to obtain some extra ability range not only to protect yourself, but also to defend your objectives within the range of Zephyr's Turbulence radius.
Since Zephyr build is capable of handling the damages only in low level missions, and hence, it is quiet not easy to utilize in high level missions. Apart from this, the build offers a good game play with lot of fun. So, i would highly recommend you to try Zephyr build. Hope, the fore-mentioned builds might have glimpse you with some knowledge. Have a great adventure with the Zephyr build in your battlefield!